XRWebGLSubImage.colorTexture
The read-only colorTexture
property of the XRWebGLSubImage
interface represents the color WebGLTexture
object for the XRCompositionLayer
to render.
Value
An opaque WebGLTexture
. See WebXR opaque textures for details.
Examples
Using colorTexture
The colorTexture
property can be passed to WebGL2RenderingContext.framebufferTextureLayer()
to attach the color texture to a framebuffer.
const xrGlBinding = new XRWebGLBinding(xrSession, gl); const layer = xrGlBinding.createProjectionLayer({ textureType: "texture-array" }); const framebuffer = gl.createFramebuffer(); xrSession.updateRenderState({ layers: [layer] }); xrSession.requestAnimationFrame(onXRFrame); function onXRFrame(time, xrFrame) { xrSession.requestAnimationFrame(onXRFrame); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); let viewport = xrGlBinding.getSubImage(layer, xrFrame).viewport; gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); for (let view in xrViewerPose.views) { let subImage = xrGlBinding.getViewSubImage(layer, view); gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, subImage.colorTexture, 0, subImage.imageIndex); gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, subImage.depthStencilTexture, 0, subImage.imageIndex); // Render from the viewpoint of xrView } }
Specifications
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Browser compatibility
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See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLSubImage/colorTexture