WebGLRenderingContext.copyTexSubImage2D()
The WebGLRenderingContext.copyTexSubImage2D()
method of the WebGL API copies pixels from the current WebGLFramebuffer
into an existing 2D texture sub-image.
Syntax
void gl.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:-
gl.TEXTURE_2D
: A two-dimensional texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
-
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset
-
A
GLint
specifying the horizontal offset within the texture image. yoffset
-
A
GLint
specifying the vertical offset within the texture image. x
-
A
GLint
specifying the x coordinate of the lower left corner where to start copying. y
-
A
GLint
specifying the y coordinate of the lower left corner where to start copying. width
-
A
GLsizei
specifying the width of the texture. height
-
A
GLsizei
specifying the height of the texture.
Return value
None.
Examples
gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0, 0, 16, 16);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.8 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
copyTexSubImage2D |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.compressedTexImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexSubImage2D