HTMLCanvasElement: webglcontextlost event
The webglcontextlost
event of the WebGL API is fired if the user agent detects that the drawing buffer associated with a WebGLRenderingContext
object has been lost.
Bubbles | No |
---|---|
Cancelable | Yes |
Interface | WebGLContextEvent |
Event handler property | none |
Example
With the help of the WEBGL_lose_context
extension, you can simulate the webglcontextlost
event:
const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextlost', (event) => { console.log(event); }); gl.getExtension('WEBGL_lose_context').loseContext(); // "webglcontextlost" event is logged.
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.15.2 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
webglcontextlost_event |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
4 |
12 |
8 |
1.5 |
See also
WebGLContextEvent
WebGLRenderingContext.isContextLost()
-
WEBGL_lose_context
,WEBGL_lose_context.loseContext()
,WEBGL_lose_context.restoreContext()
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https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/webglcontextlost_event