HTMLCanvasElement: webglcontextlost event
The webglcontextlost event of the WebGL API is fired if the user agent detects that the drawing buffer associated with a WebGLRenderingContext object has been lost.
| Bubbles | No |
|---|---|
| Cancelable | Yes |
| Interface | WebGLContextEvent |
| Event handler property | none |
Example
With the help of the WEBGL_lose_context extension, you can simulate the webglcontextlost event:
const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextlost', (event) => { console.log(event); }); gl.getExtension('WEBGL_lose_context').loseContext(); // "webglcontextlost" event is logged.
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.15.2 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
webglcontextlost_event |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
4 |
12 |
8 |
1.5 |
See also
WebGLContextEventWebGLRenderingContext.isContextLost()-
WEBGL_lose_context,WEBGL_lose_context.loseContext(),WEBGL_lose_context.restoreContext()
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https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/webglcontextlost_event