WebGLRenderingContext.commit()
The WebGLRenderingContext.commit()
method pushes frames back to the original HTMLCanvasElement
, if the context is not directly fixed to a specific canvas.
Syntax
void WebGLRenderingContext.commit()
Examples
var htmlCanvas = document.createElement('canvas'); var offscreen = htmlCanvas.transferControlToOffscreen(); var gl = offscreen.getContext('webgl'); // ... some drawing using the gl context ... // Push frames back to the original HTMLCanvasElement gl.commit();
Specifications
Specification |
---|
HTML Standard (HTML) # offscreencontext-commit |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
commit |
No |
No |
44 |
No |
No |
No |
No |
No |
No |
No |
No |
No |
See also
- The interface defining this method,
WebGLRenderingContext
OffscreenCanvas
HTMLCanvasElement.transferControlToOffscreen()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit