WebGLRenderingContext.bindAttribLocation()

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

void gl.bindAttribLocation(program, index, name);

Parameters

program

A WebGLProgram object to bind.

index

A GLuint specifying the index of the generic vertex to bind.

name

A DOMString specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None.

Examples

gl.bindAttribLocation(program, colorLocation, 'vColor');

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
bindAttribLocation
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindAttribLocation