WebGLRenderingContext.bindAttribLocation()
The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
Syntax
void gl.bindAttribLocation(program, index, name);
Parameters
program
-
A
WebGLProgram
object to bind. - index
-
A
GLuint
specifying the index of the generic vertex to bind. - name
-
A
DOMString
specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None.
Examples
gl.bindAttribLocation(program, colorLocation, 'vColor');
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindAttribLocation |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.getActiveAttrib()
WebGLRenderingContext.getAttribLocation()
WebGLRenderingContext.getVertexAttrib()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindAttribLocation