WebGL2RenderingContext.clearBuffer[fiuv]()
The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
Syntax
void gl.clearBufferfv(buffer, drawbuffer, values, optional srcOffset); void gl.clearBufferiv(buffer, drawbuffer, values, optional srcOffset); void gl.clearBufferuiv(buffer, drawbuffer, values, optional srcOffset); void gl.clearBufferfi(buffer, drawbuffer, depth, stencil);
Parameters
buffer-
A
GLenumspecifying the buffer to clear. Possible values are:-
gl.COLOR: Color buffer. -
gl.DEPTH: Depth buffer. -
gl.STENCIL: Stencil buffer. -
gl.DEPTH_STENCIL: clears depth and stencil buffers (used withclearBufferfi).
-
drawBuffer-
A
GLintspecifying the draw buffer to clear. values-
An
ArrayofGLint,GLuintorGLfloatvalues or anInt32Array,Uint32ArrayorFloat32Arrayspecifying the values to clear to. depth-
A
GLfloatspecifying the value to clear a depth render buffer to. stencil-
A
GLintspecifying the value to clear the stencil render buffer to.
Return value
None.
Examples
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a])); gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a])); gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a])); gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]); gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.11 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
clearBuffer |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
SharedArrayBuffer_as_param |
60 |
79 |
79 |
No |
47 |
No |
60 |
60 |
? |
44 |
No |
8.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBuffer