WebGLRenderingContext.pixelStorei()
The WebGLRenderingContext.pixelStorei()
method of the WebGL API specifies the pixel storage modes.
Syntax
void gl.pixelStorei(pname, param);
Parameters
- pname
-
A
GLenum
specifying which parameter to set. See below for possible values. - param
-
A
GLint
specifying a value to set thepname
parameter to. See below for possible values.
Return value
None.
Pixel storage parameters
Parameter name (for pname ) | Description | Type | Default value | Allowed values (for param ) | Specified in |
---|---|---|---|---|---|
gl.PACK_ALIGNMENT | Packing of pixel data into memory | GLint | 4 | 1, 2, 4, 8 | OpenGL ES 2.0 |
gl.UNPACK_ALIGNMENT | Unpacking of pixel data from memory. | GLint | 4 | 1, 2, 4, 8 | OpenGL ES 2.0 |
gl.UNPACK_FLIP_Y_WEBGL | Flips the source data along its vertical axis if true. | GLboolean | false | true, false | WebGL |
gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL | Multiplies the alpha channel into the other color channels | GLboolean | false | true, false | WebGL |
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL | Default color space conversion or no color space conversion. | GLenum | gl.BROWSER_DEFAULT_WEBGL |
gl.BROWSER_DEFAULT_WEBGL , gl.NONE
| WebGL |
When using a WebGL 2 context, the following values are available additionally:
Constant | Description | Type | Default value | Allowed values (for param ) | Specified in |
---|---|---|---|---|---|
gl.PACK_ROW_LENGTH | Number of pixels in a row. | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.PACK_SKIP_PIXELS | Number of pixel locations skipped before the first pixel is written into memory. | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.PACK_SKIP_ROWS | Number of rows of pixel locations skipped before the first pixel is written into memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_ROW_LENGTH | Number of pixels in a row. | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_IMAGE_HEIGHT | Image height used for reading pixel data from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_SKIP_PIXELS | Number of pixel images skipped before the first pixel is read from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_SKIP_ROWS | Number of rows of pixel locations skipped before the first pixel is read from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
gl.UNPACK_SKIP_IMAGES | Number of pixel images skipped before the first pixel is read from memory | GLint | 0 | 0 to Infinity
| OpenGL ES 3.0 |
Examples
Setting the pixel storage mode affects the WebGLRenderingContext.readPixels()
operations, as well as unpacking of textures with the WebGLRenderingContext.texImage2D()
and WebGLRenderingContext.texSubImage2D()
methods.
var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.pixelStorei(gl.PACK_ALIGNMENT, 4);
To check the values for packing and unpacking of pixel data, you can query the same pixel storage parameters with WebGLRenderingContext.getParameter()
.
gl.getParameter(gl.PACK_ALIGNMENT); gl.getParameter(gl.UNPACK_ALIGNMENT);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.3 |
WebGL Specification (WebGL) # PIXEL_STORAGE_PARAMETERS |
WebGL 2.0 Specification (WebGL 2.0) # 3.7.2 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
pixelStorei |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
WebGLRenderingContext.readPixels()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/pixelStorei