CanvasRenderingContext2D.rect()
The CanvasRenderingContext2D.rect()
method of the Canvas 2D API adds a rectangle to the current path.
Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the fill()
or stroke()
methods.
Note: To both create and render a rectangle in one step, use the fillRect()
or strokeRect()
methods.
Syntax
void ctx.rect(x, y, width, height);
The rect()
method creates a rectangular path whose starting point is at (x, y)
and whose size is specified by width
and height
.
Parameters
x
-
The x-axis coordinate of the rectangle's starting point.
y
-
The y-axis coordinate of the rectangle's starting point.
width
-
The rectangle's width. Positive values are to the right, and negative to the left.
height
-
The rectangle's height. Positive values are down, and negative are up.
Examples
Drawing a rectangle
This example creates a rectangular path using the rect()
method. The path is then rendered using the fill()
method.
HTML
<canvas id="canvas"></canvas>
JavaScript
The rectangle's corner is located at (10, 20). It has a width of 150 and a height of 100.
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); ctx.rect(10, 20, 150, 100); ctx.fill();
Result
Specifications
Specification |
---|
HTML Standard (HTML) # dom-context-2d-rect-dev |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
rect |
1 |
12 |
1.5 |
9 |
11.6 |
2 |
1 |
18 |
4 |
12 |
1 |
1.0 |
See also
- The interface defining this method:
CanvasRenderingContext2D
CanvasRenderingContext2D.fillRect
CanvasRenderingContext2D.strokeRect()
CanvasRenderingContext2D.fill()
CanvasRenderingContext2D.stroke()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rect