WEBGL_debug_shaders.getTranslatedShaderSource()
The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
Syntax
gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
Parameters
- shader
-
A
WebGLShader
to get the translated source from.
Return value
A String
containing the translated shader source. An empty string is returned, if:
- no source has been defined or,
-
WebGLRenderingContext.compileShader()
has not yet been called or, - the translation for the shader failed.
Examples
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var shader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(shader, 'void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }'); gl.compileShader(shader); var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader); console.log(src); // "void main(){ // (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0)); // }"
Specifications
Specification |
---|
WebGL WEBGL_debug_shaders Khronos Ratified Extension Specification (WebGL WEBGL_debug_shaders Khronos Ratified Extension) |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getTranslatedShaderSource |
47 |
79 |
30
The extension is activated by default to privileged contexts (chrome context).
|
No |
? |
14 |
47 |
47 |
? |
? |
14 |
5.0 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource