WebGLRenderingContext.colorMask()
The WebGLRenderingContext.colorMask() method of the WebGL API sets which color components to enable or to disable when drawing or rendering to a WebGLFramebuffer.
Syntax
void gl.colorMask(red, green, blue, alpha);
Parameters
red-
A
GLbooleanspecifying whether or not the red color component can be written into the frame buffer. Default value:true. green-
A
GLbooleanspecifying whether or not the green color component can be written into the frame buffer. Default value:true. blue-
A
GLbooleanspecifying whether or not the blue color component can be written into the frame buffer. Default value:true. alpha-
A
GLbooleanspecifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value:true.
Return value
None.
Examples
gl.colorMask(true, true, true, false);
To get the current color mask, query the COLOR_WRITEMASK constant which returns an Array.
gl.getParameter(gl.COLOR_WRITEMASK); // [true, true, true, false]
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
colorMask |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/colorMask