CanvasRenderingContext2D.bezierCurveTo()
The CanvasRenderingContext2D.bezierCurveTo()
method of the Canvas 2D API adds a cubic Bézier curve to the current sub-path. It requires three points: the first two are control points and the third one is the end point. The starting point is the latest point in the current path, which can be changed using moveTo()
before creating the Bézier curve.
Syntax
void ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
Parameters
cp1x
-
The x-axis coordinate of the first control point.
cp1y
-
The y-axis coordinate of the first control point.
cp2x
-
The x-axis coordinate of the second control point.
cp2y
-
The y-axis coordinate of the second control point.
x
-
The x-axis coordinate of the end point.
y
-
The y-axis coordinate of the end point.
Examples
How bezierCurveTo works
This example shows how a cubic Bézier curve is drawn.
HTML
<canvas id="canvas"></canvas>
JavaScript
// Define canvas and context const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Define the points as {x, y} let start = { x: 50, y: 20 }; let cp1 = { x: 230, y: 30 }; let cp2 = { x: 150, y: 80 }; let end = { x: 250, y: 100 }; // Cubic Bézier curve ctx.beginPath(); ctx.moveTo(start.x, start.y); ctx.bezierCurveTo(cp1.x, cp1.y, cp2.x, cp2.y, end.x, end.y); ctx.stroke(); // Start and end points ctx.fillStyle = 'blue'; ctx.beginPath(); ctx.arc(start.x, start.y, 5, 0, 2 * Math.PI); // Start point ctx.arc(end.x, end.y, 5, 0, 2 * Math.PI); // End point ctx.fill(); // Control points ctx.fillStyle = 'red'; ctx.beginPath(); ctx.arc(cp1.x, cp1.y, 5, 0, 2 * Math.PI); // Control point one ctx.arc(cp2.x, cp2.y, 5, 0, 2 * Math.PI); // Control point two ctx.fill();
Result
In this example, the control points are red and the start and end points are blue.
A simple Bézier curve
This example draws a simple Bézier curve using bezierCurveTo()
.
HTML
<canvas id="canvas"></canvas>
JavaScript
The curve begins at the point specified by moveTo()
: (30, 30). The first control point is placed at (120, 160), and the second at (180, 10). The curve ends at (220, 140).
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(30, 30); ctx.bezierCurveTo(120,160, 180,10, 220,140); ctx.stroke();
Result
Specifications
Specification |
---|
HTML Standard (HTML) # dom-context-2d-beziercurveto-dev |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bezierCurveTo |
1 |
12 |
1.5 |
9 |
11.6 |
2 |
1 |
18 |
4 |
12 |
1 |
1.0 |
See also
- The interface defining this method:
CanvasRenderingContext2D
- Wikipedia article on Bézier curves
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/bezierCurveTo