EXT_frag_depth
The EXT_frag_depth
extension is part of the WebGL API and enables to set a depth value of a fragment from within the fragment shader.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es
.
Examples
Enable the extension:
gl.getExtension('EXT_frag_depth');
Now the output variable gl_FragDepthEXT
is available to set a depth value of a fragment from within the fragment shader:
<script type="x-shader/x-fragment"> void main() { gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); gl_FragDepthEXT = 0.5; } </script>
Specifications
Specification |
---|
WebGL EXT_frag_depth Khronos Ratified Extension Specification (WebGL EXT_frag_depth Khronos Ratified Extension) |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
EXT_frag_depth |
38 |
12-79 |
47 |
No |
25 |
7 |
38 |
38 |
47 |
25 |
No |
3.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/EXT_frag_depth