XRWebGLLayer.framebufferWidth
The read-only XRWebGLLayer
property framebufferWidth
specifies the width of the framebuffer, in pixels.
You can get the height of the framebuffer using the framebufferHeight
property.
Value
The width in pixels of the XR device's framebuffer. Each of the framebuffer's attachments (pixel, depth, color, and/or stencil buffers, for example) are all this many pixels wide.
Examples
This snippet fetches the framebuffer's width and height for later use.
let glLayer = xrSession.renderState.baseLayer; gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); frameWidth = glLayer.framebufferWidth; frameHeight = glLayer.framebufferHeight;
Specifications
Specification |
---|
WebXR Device API # dom-xrwebgllayer-framebufferwidth |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferWidth |
79 |
79 |
No |
No |
No |
No |
No |
79 |
No |
No |
No |
11.2 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLLayer/framebufferWidth