AnalyserNode.getFloatTimeDomainData()

The getFloatTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Float32Array array passed into it.

Syntax

var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Float32Array(analyser.fftSize); // Float32Array needs to be the same length as the fftSize
analyser.getFloatTimeDomainData(dataArray); // fill the Float32Array with data returned from getFloatTimeDomainData()

Parameters

array

The Float32Array that the time domain data will be copied to. If the array has fewer elements than the AnalyserNode.frequencyBinCount, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

None.

Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic-float-data demo (see the source code too).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 1024;
var bufferLength = analyser.fftSize;
console.log(bufferLength);
var dataArray = new Float32Array(bufferLength);

canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);

function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getFloatTimeDomainData(dataArray);

  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
  canvasCtx.beginPath();

  var sliceWidth = WIDTH * 1.0 / bufferLength;
  var x = 0;

  for(var i = 0; i < bufferLength; i++) {
    var v = dataArray[i] * 200.0;
    var y = HEIGHT/2 + v;

    if(i === 0) {
      canvasCtx.moveTo(x, y);
    } else {
      canvasCtx.lineTo(x, y);
    }
    x += sliceWidth;
  }

  canvasCtx.lineTo(canvas.width, canvas.height/2);
  canvasCtx.stroke();
};

draw();

Parameters

array

The Float32Array that the time domain data will be copied to.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getFloatTimeDomainData
14
12
25
No
15
14.1
≤37
18
25
14
14.5
1.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getFloatTimeDomainData