ANGLE_instanced_arrays.vertexAttribDivisorANGLE()
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
Note: When using WebGL2, this method is available as gl.vertexAttribDivisor() by default.
Syntax
void ext.vertexAttribDivisorANGLE(index, divisor);
Parameters
index-
A
GLuintspecifying the index of the generic vertex attributes. divisor-
A
GLuintspecifying the number of instances that will pass between updates of the generic attribute.
Return value
None.
Examples
var ext = gl.getExtension('ANGLE_instanced_arrays'); ext.vertexAttribDivisorANGLE(0, 2);
Specifications
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
vertexAttribDivisorANGLE |
32 |
12 |
47 |
11 |
19 |
8 |
4.4 |
32 |
Yes |
19 |
8 |
2.0 |
See also
ext.drawArraysInstancedANGLE()ext.drawElementsInstancedANGLE()WebGLRenderingContext.drawArrays()WebGLRenderingContext.drawElements()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()
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https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE