WebGLRenderingContext.bindRenderbuffer()
The WebGLRenderingContext.bindRenderbuffer()
method of the WebGL API binds a given WebGLRenderbuffer
to a target, which must be gl.RENDERBUFFER
.
Syntax
void gl.bindRenderbuffer(target, renderbuffer);
Parameters
- target
-
A
GLenum
specifying the binding point (target). Possible values:-
gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
-
- renderbuffer
-
A
WebGLRenderbuffer
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.7 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindRenderbuffer |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createRenderbuffer()
WebGLRenderingContext.deleteRenderbuffer()
WebGLRenderingContext.isRenderbuffer()
- Other buffers:
WebGLBuffer
,WebGLFramebuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer