WebGLRenderingContext.hint()
The WebGLRenderingContext.hint() method of the WebGL API specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.
Syntax
void gl.hint(target, mode);
Parameters
- target
-
Sets which behavior to be controlled. Possible values:
-
gl.GENERATE_MIPMAP_HINT: Quality of filtering when generating mipmap images withWebGLRenderingContext.generateMipmap(). - When using the
OES_standard_derivativesextension:-
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES: Accuracy of the derivative calculation for the GLSL built-in functions:dFdx,dFdy, andfwidth.
-
- When using a WebGL 2 context, the following values are available additionally:
-
gl.FRAGMENT_SHADER_DERIVATIVE_HINT: Same asext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
-
-
- mode
-
Sets the behavior. The default value is
gl.DONT_CARE. The possible values are:-
gl.FASTEST: The most efficient behavior should be used. -
gl.NICEST: The most correct or the highest quality option should be used. -
gl.DONT_CARE: There is no preference for this behavior.
-
Return value
None.
Examples
The following example hints that the quality of filtering when generating mipmap images should be most efficient instead of best quality.
gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST);
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
hint |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/hint