WebGL2RenderingContext.getUniformBlockIndex()
The WebGL2RenderingContext.getUniformBlockIndex()
method of the WebGL 2 API retrieves the index of a uniform block within a WebGLProgram
.
Syntax
GLuint gl.getUniformBlockIndex(program, uniformBlockName);
Parameters
program
-
A
WebGLProgram
containing the uniform block. uniformName
-
A
DOMString
specifying the name of the uniform block to whose index to retrieve.
Return value
A GLuint
indicating the uniform block index.
Examples
// Assuming a shader with the following declaration: // uniform UBOData { // mat4 foo; // } instanceName; // use the block name, not the instance name: var blockIndex = gl.getUniformBlockIndex(program, 'UBOData');
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.16 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getUniformBlockIndex |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformBlockIndex