WebGLRenderingContext.bufferData()
 The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the buffer object's data store. 
Syntax
// WebGL1: void gl.bufferData(target, size, usage); void gl.bufferData(target, ArrayBuffer? srcData, usage); void gl.bufferData(target, ArrayBufferView srcData, usage); // WebGL2: void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
Parameters
- target
-  A GLenumspecifying the binding point (target). Possible values:-  gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
- 
gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.
- When using a WebGL 2 context, the following values are available additionally: -  gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.
-  gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.
-  gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.
-  gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.
-  gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.
-  gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
 
-  
 
-  
- size
-  A GLsizeiptrsetting the size in bytes of the buffer object's data store.
- 
srcDataOptional
-  An ArrayBuffer,SharedArrayBufferor one of theArrayBufferViewtyped array types that will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined.
- usage
-  A GLenumspecifying the intended usage pattern of the data store for optimization purposes. Possible values:-  gl.STATIC_DRAW: The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
-  gl.DYNAMIC_DRAW: The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
-  gl.STREAM_DRAW: The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
- When using a WebGL 2 context, the following values are available additionally: -  gl.STATIC_READ: The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
-  gl.DYNAMIC_READ: The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
-  gl.STREAM_READ: The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
-  gl.STATIC_COPY: The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
-  gl.DYNAMIC_COPY: The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
-  gl.STREAM_COPY: The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
 
-  
 
-  
- srcOffset
-  A GLuintspecifying the element index offset where to start reading the buffer.
- 
lengthOptional
-  A GLuintdefaulting to 0.
Return value
None.
Exceptions
-  A gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize.
- A gl.INVALID_VALUEerror is thrown ifsizeis negative.
-  A gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
Using bufferData
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
 To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter() method. 
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
var dataArray = new Float32Array([1, 2, 3, 4]); var sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
| Specification | 
|---|
| WebGL Specification (WebGL) # 5.14.5 | 
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
| bufferData | 9 | 12 | 4 | 11 | 12 | 5.1 | ≤37 | 25 | Yes | 12 | 8 | 1.5 | 
| WebGL2 | 56 | 79 | 51 | No | 43 | No | 58 | 58 | 51 | 43 | No | 7.0 | 
See also
- WebGLRenderingContext.createBuffer()
- WebGLRenderingContext.bufferSubData()
- Other buffers: WebGLFramebuffer,WebGLRenderbuffer
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    https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData