WebGL2RenderingContext.clientWaitSync()
The WebGL2RenderingContext.clientWaitSync()
method of the WebGL 2 API blocks and waits for a WebGLSync
object to become signaled or a given timeout to be passed.
Syntax
GLenum gl.clientWaitSync(sync, flags, timeout);
Parameters
sync
-
A
WebGLSync
object on which to wait on. - flags
-
A
GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. May begl.SYNC_FLUSH_COMMANDS_BIT
. - timeout
-
A
GLint64
specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger thangl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL
.
Return value
A GLenum
indicating the sync object's status.
-
gl.ALREADY_SIGNALED
: Indicates that the sync object was signaled when this method was called. -
gl.TIMEOUT_EXPIRED
: Indicates that thetimeout
time passed and that the sync object did not become signaled. -
gl.CONDITION_SATISFIED
: Indicates that the sync object was signaled before thetimeout
expired. -
gl.WAIT_FAILED
: Indicates that an error occurred during the execution.
Examples
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); var status = gl.clientWaitSync(sync, 0, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.14 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
clientWaitSync |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clientWaitSync