WebGLRenderingContext.getShaderParameter()
The WebGLRenderingContext.getShaderParameter()
method of the WebGL API returns information about the given shader.
Syntax
any gl.getShaderParameter(shader, pname);
Parameters
- shader
-
A
WebGLShader
to get parameter information from. - pname
-
A
GLenum
specifying the information to query. Possible values:-
gl.DELETE_STATUS
: Returns aGLboolean
indicating whether or not the shader is flagged for deletion. -
gl.COMPILE_STATUS
: Returns aGLboolean
indicating whether or not the last shader compilation was successful. -
gl.SHADER_TYPE
: Returns aGLenum
indicating whether the shader is a vertex shader (gl.VERTEX_SHADER
) or fragment shader (gl.FRAGMENT_SHADER
) object.
-
Return value
Returns the requested shader information (as specified with pname
).
Examples
gl.getShaderParameter(shader, gl.SHADER_TYPE);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getShaderParameter |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderParameter