WebGLRenderingContext.cullFace()
The WebGLRenderingContext.cullFace()
method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
Syntax
void gl.cullFace(mode);
Parameters
mode
-
A
GLenum
specifying whether front- or back-facing polygons are candidates for culling. The default value isgl.BACK
. Possible values are:gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
Return value
None.
Examples
Polygon culling is disabled by default. To enable or disable culling, use the enable()
and disable()
methods with the argument gl.CULL_FACE
.
gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE
constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK; // true
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
cullFace |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/cullFace