OfflineAudioContext: complete event
The complete
event of the OfflineAudioContext
interface is fired when the rendering of an offline audio context is complete.
Bubbles | No |
---|---|
Cancelable | No |
Default action | None |
Interface | OfflineAudioCompletionEvent |
Event handler property | OfflineAudioContext.oncomplete |
Examples
When processing is complete, you might want to use the oncomplete
handler the prompt the user that the audio can now be played, and enable the play button:
let offlineAudioCtx = new OfflineAudioContext(); offlineAudioCtx.addEventListener('complete', () => { console.log('Offline audio processing now complete'); showModalDialog('Song processed and ready to play'); playBtn.disabled = false; })
You can also set up the event handler using the OfflineAudioContext.oncomplete
property:
let offlineAudioCtx = new OfflineAudioContext(); offlineAudioCtx.oncomplete = function() { console.log('Offline audio processing now complete'); showModalDialog('Song processed and ready to play'); playBtn.disabled = false; }
Specifications
Specification |
---|
Web Audio API # OfflineAudioCompletionEvent |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
complete_event |
25 |
12 |
25 |
No |
15 |
6 |
≤37 |
25 |
25 |
14 |
6 |
1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext/complete_event