OfflineAudioContext: complete event

The complete event of the OfflineAudioContext interface is fired when the rendering of an offline audio context is complete.

Bubbles No
Cancelable No
Default action None
Interface OfflineAudioCompletionEvent
Event handler property OfflineAudioContext.oncomplete

Examples

When processing is complete, you might want to use the oncomplete handler the prompt the user that the audio can now be played, and enable the play button:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.addEventListener('complete', () => {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
})

You can also set up the event handler using the OfflineAudioContext.oncomplete property:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.oncomplete = function() {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
}

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
complete_event
25
12
25
No
15
6
≤37
25
25
14
6
1.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext/complete_event