XRCompositionLayer.layout
The read-only layout property of the XRCompositionLayer interface is the layout type of the layer.
To specify the layout type of a layer, use one of the layer creation methods and their layout option:
XRWebGLBinding.createQuadLayer()XRWebGLBinding.createCylinderLayer()XRWebGLBinding.createEquirectLayer()XRWebGLBinding.createCubeLayer()
Value
A string. Possible values:
default-
The layer accommodates all views of the session. It is recommended to use the
texture-arraytexture type fordefaultlayouts. mono-
A single
XRSubImageis allocated and presented to both eyes. stereo-
The user agent decides how it allocates the
XRSubImage(one or two) and the layout (top/bottom or left/right). It is recommended to use thetexture-arraytexture type forstereolayouts. stereo-left-right-
A single
XRSubImageis allocated. Left eye gets the left area of the texture, right eye the right. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images). stereo-top-bottom-
A single
XRSubImageis allocated. Left eye gets the top area of the texture, right eye the bottom. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images).
Examples
Setting and getting a layer's layout
To specify a layer's layout, use a layer creation method (like XRWebGLBinding.createQuadLayer()) and its layout option. To retrieve the type of layer layout, use the layout property:
const layer = xrGlBinding.createQuadLayer({ pixelWidth: 1024, pixelHeight: 768, layout: "stereo" }); layer.layout; // "stereo"
Specifications
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Browser compatibility
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See also
XRSubImageXRWebGLBinding.createQuadLayer()XRWebGLBinding.createCylinderLayer()XRWebGLBinding.createEquirectLayer()XRWebGLBinding.createCubeLayer()
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https://developer.mozilla.org/en-US/docs/Web/API/XRCompositionLayer/layout