XREquirectLayer.radius
The radius
property of the XREquirectLayer
interface represents the radius of the sphere.
Value
A number representing the non-negative radius (in meters) of the sphere. Values of zero or infinity are treated as representing an infinite sphere. Setting radius
to a value less than 0 will set it to 0.
Examples
Getting a layer's radius
The XRWebGLBinding.createEquirectLayer()
method creates an equirect layer and allows specifying a radius
. The XREquirectLayer.radius
property can be used after layer creation to get the radius used or to set it to a new one.
const equirectLayer = xrGlBinding.createEquirectLayer({ space: xrReferenceSpace, viewPixelWidth: 1200, viewPixelHeight: 600, centralHorizontalAngle: 2 * Math.PI, upperVerticalAngle: Math.PI / 2.0, lowerVerticalAngle: -Math.PI / 2.0, radius: 0 }); equirectLayer.radius; // 0
Specifications
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.
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Browser compatibility
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.
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See also
XREquirectLayer.centralHorizontalAngle
XREquirectLayer.lowerVerticalAngle
XREquirectLayer.upperVerticalAngle
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https://developer.mozilla.org/en-US/docs/Web/API/XREquirectLayer/radius