WebGLRenderingContext.bindFramebuffer()
The WebGLRenderingContext.bindFramebuffer() method of the WebGL API binds a given WebGLFramebuffer to a target.
Syntax
void gl.bindFramebuffer(target, framebuffer);
Parameters
- target
-
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. - When using a WebGL 2 context, the following values are available additionally:
-
gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations. -
gl.READ_FRAMEBUFFER: Used as a source for reading operations.
-
-
- framebuffer
-
A
WebGLFramebufferobject to bind. Ifframebufferis null, then the canvas (which has noWebGLFramebufferobject) is bound.
Return value
None.
Exceptions
A gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or gl.READ_FRAMEBUFFER.
Examples
Binding a frame buffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
Getting current bindings
To check the current frame buffer binding, query the FRAMEBUFFER_BINDING constant.
gl.getParameter(gl.FRAMEBUFFER_BINDING);
Specifications
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindFramebuffer |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()WebGLRenderingContext.isFramebuffer()- Other buffers:
WebGLBuffer,WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindFramebuffer