WebGLRenderingContext.shaderSource()
The WebGLRenderingContext.shaderSource()
method of the WebGL API sets the source code of a WebGLShader
.
Syntax
void gl.shaderSource(shader, source);
Parameters
- shader
-
A
WebGLShader
object in which to set the source code. - source
-
A
DOMString
containing the GLSL source code to set.
Return value
None.
Examples
var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
shaderSource |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.getShaderSource()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/shaderSource