WebGLRenderingContext.shaderSource()

The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.

Syntax

void gl.shaderSource(shader, source);

Parameters

shader

A WebGLShader object in which to set the source code.

source

A DOMString containing the GLSL source code to set.

Return value

None.

Examples

var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);

var source = gl.getShaderSource(shader);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
shaderSource
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/shaderSource