ChannelMergerNode

The ChannelMergerNode interface, often used in conjunction with its opposite, ChannelSplitterNode, reunites different mono inputs into a single output. Each input is used to fill a channel of the output. This is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

If ChannelMergerNode has one single output, but as many inputs as there are channels to merge; the number of inputs is defined as a parameter of its constructor and the call to AudioContext.createChannelMerger(). In the case that no value is given, it will default to 6.

Using a ChannelMergerNode, it is possible to create outputs with more channels than the rendering hardware is able to process. In that case, when the signal is sent to the AudioContext.listener object, supernumerary channels will be ignored.

Number of inputs variable; default to 6.
Number of outputs 1
Channel count mode "max"
Channel count 2 (not used in the default count mode)
Channel interpretation "speakers"

Constructor

ChannelMergerNode()

Creates a new ChannelMergerNode object instance.

Properties

No specific property; inherits properties from its parent, AudioNode.

Methods

No specific method; inherits methods from its parent, AudioNode.

Example

See BaseAudioContext.createChannelMerger() for example code.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
ChannelMergerNode
14
12
25
No
15
6
≤37
18
25
14
Yes
1.0
ChannelMergerNode
55
79
53
No
42
14.1
55
55
53
42
14.5
6.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/ChannelMergerNode