WebGL2RenderingContext.waitSync()
The WebGL2RenderingContext.waitSync()
method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync
object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
void gl.waitSync(sync, flags, timeout);
Parameters
sync
-
A
WebGLSync
object on which to wait on. - flags
-
A
GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. Must be0
(exists for extensions only). - timeout
-
A
GLint64
specifying a timeout the server should wait before continuing. Must begl.TIMEOUT_IGNORED
.
Return value
None.
Examples
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.14 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
waitSync |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/waitSync