WebGL2RenderingContext.blitFramebuffer()
The WebGL2RenderingContext.blitFramebuffer()
method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound using WebGLRenderingContext.bindFramebuffer()
.
Syntax
void gl.blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
Parameters
srcX0, srcY0, srcX1, srcY1
-
A
GLint
specifying the bounds of the source rectangle. dstX0, dstY0, dstX1, dstY1
-
A
GLint
specifying the bounds of the destination rectangle. mask
-
A
GLbitfield
specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
filter
-
A
GLenum
specifying the interpolation to be applied if the image is stretched. Possible values:gl.NEAREST
gl.LINEAR
Return value
None.
Examples
gl.blitFramebuffer(0, 0, canvas.width, canvas.height, 0, 0, canvas.width, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.4 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
blitFramebuffer |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blitFramebuffer