VRDisplay.requestPresent()
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The requestPresent()
method of the VRDisplay
interface starts the VRDisplay
presenting a scene.
Note: This method was part of the old WebVR API. It has been superseded by the WebXR Device API.
Syntax
vrDisplayInstance.requestPresent(layers).then(function() { // Do something after the presentation has begun });
Parameters
- layers
-
An array of
VRLayerInit
objects representing the scene you want to present. At the moment, this can be a minimum of 0 and a maximum of 1.
Return value
A promise that resolves once the presentation has begun. there are a number of rules surrounding the promise's fulfillment or rejection:
- If
VRDisplayCapabilities.canPresent
is false, or if the VRLayer array contains more thanVRDisplayCapabilities.maxLayers
layers, the promise will be rejected. - If the
VRDisplay
is already presenting whenrequestPresent()
is called, theVRDisplay
will update theVRLayer
array being presented. - If a call to
requestPresent()
is rejected while theVRDisplay
is already presenting it will end its presentation. - If
requestPresent()
is called outside of an engagement gesture the promise will be rejected unless theVRDisplay
was already presenting. This engagement gesture is also sufficient to allowrequestPointerLock()
calls until presentation has ended.
Examples
if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; console.log('Display found'); // Starting the presentation when the button is clicked: It can only be called in response to a user gesture btn.addEventListener('click', function() { if(btn.textContent === 'Start VR display') { vrDisplay.requestPresent([{ source: canvas }]).then(function() { console.log('Presenting to WebVR display'); // Set the canvas size to the size of the vrDisplay viewport var leftEye = vrDisplay.getEyeParameters('left'); var rightEye = vrDisplay.getEyeParameters('right'); canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2; canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight); // stop the normal presentation, and start the vr presentation window.cancelAnimationFrame(normalSceneFrame); drawVRScene(); btn.textContent = 'Exit VR display'; }); } else { vrDisplay.exitPresent(); console.log('Stopped presenting to WebVR display'); btn.textContent = 'Start VR display'; // Stop the VR presentation, and start the normal presentation vrDisplay.cancelAnimationFrame(vrSceneFrame); drawScene(); } }); } }); }
Note: You can see this complete code at raw-webgl-example.
Specifications
This method was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
requestPresent |
No |
15-79 |
55
Windows support was enabled in Firefox 55.
64
macOS support was enabled in Firefox 64.
|
No |
? |
No |
No |
56-80
["Only works in an experimental version of Chrome. (Other builds won't return any devices when
Navigator.getVRDisplays() is invoked.)", "Daydream View supported in Chrome 56.", "Google Cardboard supported in Chrome 57."] |
55 |
? |
No |
6.0
Google Cardboard supported in Samsung Internet 7.0.
|
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestPresent