GlobalEventHandlers.onpointerdown
The GlobalEventHandlers
event handler onpointerdown
is used to specify the event handler for the pointerdown
event, which is fired when the pointing device is initially pressed. This event can be sent to Window
, Document
, and Element
objects.
This is functionally equivalent to the mousedown
event when generated due to user activity with a mouse or mouse-compatible device. If the pointerdown
event isn't canceled through a call to preventDefault()
, most user agents will fire a mousedown
event, so that sites not using pointer events will work.
You can also use addEventListener()
to add a listener for pointerdown
events.
Syntax
target.onpointerdown = downHandler; var downHandler = target.onpointerdown;
Value
A Function
to handle the pointerdown
event for the target
Element
, Document
, or Window
. It receives as input the PointerEvent
describing the pointerdown
event.
Example
Responding to pointer down events
This example demonstrates how to watch for and act upon pointerdown
events using onpointerdown
. You could also use addEventListener()
, of course.
HTML
<div id="target"> Tap me, click me, or touch me! </div>
CSS
The CSS sets up the appearance of the target, and doesn't affect its functionality at all.
#target { width: 400px; height: 30px; text-align: center; font: 16px "Open Sans", "Helvetica", sans-serif; color: white; background-color: blue; border: 2px solid darkblue; cursor: pointer; user-select: none; }
JavaScript
var targetBox = document.getElementById("target"); targetBox.onpointerdown = handleDown; function handleDown(evt) { var action; switch(evt.pointerType) { case "mouse": action = "clicking"; break; case "pen": action = "tapping"; break; case "touch": action = "touching"; break; default: action = "interacting with"; break; } targetBox.textContent = `Thanks for ${action} me!`; evt.preventDefault(); }
This uses onpointerdown
to establish the function handleDown()
as the event handler for pointer down events.
The handleDown()
function, in turn, looks at the value of pointerType
to determine what kind of pointing device was used, then uses that information to customize a string to replace the contents of the target box.
Then the event's preventDefault()
method is called to ensure that the mousedown
event isn't triggered, potentially causing events to be handled twice if we had a handler for those events in case Pointer Event support is missing.
We also have a handler for pointerup
events:
targetBox.onpointerup = handleUp; function handleUp(evt) { targetBox.textContent = "Tap me, click me, or touch me!"; evt.preventDefault(); }
This code restores the original text into the target box after the user's interaction with the element ends (for example, when they release the mouse button, or when they lift the stylus or finger from the screen).
In addition, the event's preventDefault()
method is called to ensure that the mouseup
event isn't triggered unnecessarily.
Result
The resulting output is shown below. Try tapping, clicking, or touching the box and see what happens. For full effect, try it with a variety of pointer types.
Specifications
Specification |
---|
Pointer Events # dom-globaleventhandlers-onpointerdown |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
onpointerdown |
55 |
12
12-79
|
59
29
|
11
10
|
42 |
13 |
55 |
55 |
79
29
|
42 |
13 |
6.0 |
See also
- Pointer events
- Using Pointer Events
- Coordinate systems
-
Document: pointerdown
event -
HTMLElement: pointerdown
event
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onpointerdown