WebGLRenderingContext.readPixels()
The WebGLRenderingContext.readPixels()
method of the WebGL API reads a block of pixels from a specified rectangle of the current color framebuffer into an ArrayBufferView
object.
Syntax
// WebGL1: void gl.readPixels(x, y, width, height, format, type, pixels); // WebGL2: void gl.readPixels(x, y, width, height, format, type, GLintptr offset); void gl.readPixels(x, y, width, height, format, type, ArrayBufferView pixels, GLuint dstOffset);
Parameters
- x
-
A
GLint
specifying the first horizontal pixel that is read from the lower left corner of a rectangular block of pixels. - y
-
A
GLint
specifying the first vertical pixel that is read from the lower left corner of a rectangular block of pixels. - width
-
A
GLsizei
specifying the width of the rectangle. - height
-
A
GLsizei
specifying the height of the rectangle. - format
-
A
GLenum
specifying the format of the pixel data. Possible values:-
gl.ALPHA
: Discards the red, green and blue components and reads the alpha component. -
gl.RGB
: Discards the alpha components and reads the red, green and blue components. -
gl.RGBA
: Red, green, blue and alpha components are read from the color buffer.
WebGL2 adds
gl.RED
gl.RG
gl.RED_INTEGER
gl.RG_INTEGER
gl.RGB_INTEGER
gl.RGBA_INTEGER
-
- type
-
A
GLenum
specifying the data type of the pixel data. Possible values:gl.UNSIGNED_BYTE
gl.UNSIGNED_SHORT_5_6_5
gl.UNSIGNED_SHORT_4_4_4_4
gl.UNSIGNED_SHORT_5_5_5_1
gl.FLOAT
WebGL2 adds
gl.BYTE
gl.UNSIGNED_INT_2_10_10_10_REV
gl.HALF_FLOAT
gl.SHORT
gl.UNSIGNED_SHORT
gl.INT
gl.UNSIGNED_INT
gl.UNSIGNED_INT_10F_11F_11F_REV
gl.UNSIGNED_INT_5_9_9_9_REV
- pixels
-
An
ArrayBufferView
object to read data into. The array type must match the type of thetype
parameter.-
Uint8Array
forgl.UNSIGNED_BYTE
. -
Uint16Array
forgl.UNSIGNED_SHORT_5_6_5
,gl.UNSIGNED_SHORT_4_4_4_4
, orgl.UNSIGNED_SHORT_5_5_5_1
. -
Float32Array
forgl.FLOAT
.
-
-
dstOffset
Optional -
Offset. Defaults to 0.
Return value
None.
Exceptions
- A
gl.INVALID_ENUM
error is thrown ifformat
ortype
is not an accepted value. - A
gl.INVALID_OPERATION
error is thrown if-
type
isgl.UNSIGNED_SHORT_5_6_5
andformat
is notgl.RGB
. -
type
isgl.UNSIGNED_SHORT_4_4_4_4
andformat
is notgl.RGB
A. -
type
does not match the typed array type ofpixels
.
-
- A
gl.INVALID_FRAMEBUFFER_OPERATION
error is thrown if the currently bound framebuffer is not framebuffer complete.
Examples
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4); gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.UNSIGNED_BYTE, pixels); console.log(pixels); // Uint8Array
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.12 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
readPixels |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/readPixels