AudioParam.setTargetAtTime()
The setTargetAtTime()
method of the AudioParam
interface schedules the start of a gradual change to the AudioParam
value. This is useful for decay or release portions of ADSR envelopes.
Syntax
var paramRef = param.setTargetAtTime(target, startTime, timeConstant);
Parameters
- target
-
The value the parameter will start to transition towards at the given start time.
- startTime
-
The time that the exponential transition will begin, in the same time coordinate system as
AudioContext.currentTime
. If it is less than or equal toAudioContext.currentTime
, the parameter will start changing immediately. - timeConstant
-
The time-constant value, given in seconds, of an exponential approach to the target value. The larger this value is, the slower the transition will be.
Returns
A reference to this AudioParam
object. Some older browser implementations of this interface return void.
Description
The change starts at the time specified in startTime
and exponentially moves towards the value given by the target
parameter. The decay rate as defined by the timeConstant
parameter is exponential; therefore the value will never reach target
completely, but after each timestep of length timeConstant
, the value will have approached target
by another . For the complete formula (which uses a first-order linear continuous time-invariant system), check the Web Audio specification.
If you absolutely need to reach the target value by a specific time, you can use AudioParam.exponentialRampToValueAtTime()
. However, for mathematical reasons, that method does not work if the current value or the target value is 0
.
Choosing a good timeConstant
As mentioned above, the value changes exponentially, with each timeConstant
bringing you another 63.2% toward the target value. You don't have to worry about reaching the target value; once you are close enough, any further changes will be imperceptible to a human listener.
Depending on your use case, getting 95% toward the target value may already be enough; in that case, you could set timeConstant
to one third of the desired duration.
For more details, check the following table on how the value changes from 0% to 100% as the time progresses.
Time since startTime
| Value |
---|---|
0 * timeConstant | 0% |
0.5 * timeConstant | 39.3% |
1 * timeConstant | 63.2% |
2 * timeConstant | 86.5% |
3 * timeConstant | 95.0% |
4 * timeConstant | 98.2% |
5 * timeConstant | 99.3% |
n * timeConstant |
Examples
In this example, we have a media source with two control buttons (see the webaudio-examples repo for the source code, or view the example live.) When these buttons are pressed, setTargetAtTime()
is used to fade the gain value up to 1.0, and down to 0, respectively, with the effect starting after 1 second, and the length of time the effect lasts being controlled by the timeConstant.
// create audio context var AudioContext = window.AudioContext || window.webkitAudioContext; var audioCtx = new AudioContext(); // set basic variables for example var myAudio = document.querySelector('audio'); var pre = document.querySelector('pre'); var myScript = document.querySelector('script'); pre.innerHTML = myScript.innerHTML; var atTimePlus = document.querySelector('.at-time-plus'); var atTimeMinus = document.querySelector('.at-time-minus'); // Create a MediaElementAudioSourceNode // Feed the HTMLMediaElement into it var source = audioCtx.createMediaElementSource(myAudio); // Create a gain node and set it's gain value to 0.5 var gainNode = audioCtx.createGain(); gainNode.gain.value = 0.5; var currGain = gainNode.gain.value; // connect the AudioBufferSourceNode to the gainNode // and the gainNode to the destination source.connect(gainNode); gainNode.connect(audioCtx.destination); // set buttons to do something onclick atTimePlus.onclick = function() { currGain = 1.0; gainNode.gain.setTargetAtTime(1.0, audioCtx.currentTime + 1, 0.5); } atTimeMinus.onclick = function() { currGain = 0; gainNode.gain.setTargetAtTime(0, audioCtx.currentTime + 1, 0.5); }
Specifications
Specification |
---|
Web Audio API # dom-audioparam-settargetattime |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
setTargetAtTime |
14 |
12 |
25 |
No |
15 |
6 |
≤37 |
18 |
25 |
14 |
6 |
1.0 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AudioParam/setTargetAtTime