WebGL2RenderingContext.getBufferSubData()
The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.
Syntax
void gl.getBufferSubData(target, srcByteOffset, ArrayBufferView dstData, optional dstOffset, optional length);
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:-
gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data. -
gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices. -
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another. -
gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another. -
gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations. -
gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks. -
gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations. -
gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
-
srcByteOffset-
A
GLintptrspecifying the byte offset from which to start reading from the buffer. dstData-
An
ArrayBufferViewto copy the data to. IfdstDatais aDataViewthendstOffsetandlengthare interpreted in bytes, otherwisedstData's element type is used. - dstOffset Optional
-
A
GLuintspecifying the element index offset to start writing indstData. -
lengthOptional -
A
GLuintspecifying the number of elements to copy. If this is 0 or not specified,getBufferSubDatawill copy until the end ofdstData.
Return value
None.
Exceptions
An INVALID_VALUE error is generated if:
-
offset+returnedData.byteLengthwould extend beyond the end of the buffer -
returnedDataisnull -
offsetis less than zero.
An INVALID_OPERATION error is generated if:
- zero is bound to
target -
targetisTRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.
Examples
var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT); gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getBufferSubData |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
SharedArrayBuffer_as_param |
60 |
79 |
79 |
No |
47 |
No |
60 |
60 |
? |
44 |
No |
8.0 |
See also
WebGLRenderingContext.bufferData()WebGLRenderingContext.bufferSubData()WebGLRenderingContext.getBufferParameter()WebGL2RenderingContext.copyBufferSubData()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData