WebGL2RenderingContext.framebufferTextureLayer()
 The WebGL2RenderingContext.framebufferTextureLayer() method of the WebGL 2 API attaches a single layer of a texture to a framebuffer. 
 This method is similar to WebGLRenderingContext.framebufferTexture2D(), but only a given single layer of the texture level is attached to the attachment point. 
Syntax
void gl.framebufferTextureLayer(target, attachment, texture, level, layer);
Parameters
target-  
A
GLenumspecifying the binding point (target). Possible values:-  
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. - 
gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER. - 
gl.READ_FRAMEBUFFER: Used as a source for reading operations. 
 -  
 attachment-  
A
GLenumspecifying the attachment point for thetexture. Possible values:-  
gl.COLOR_ATTACHMENT{0-15}: Attaches the texture to one of the framebuffer's color buffers. -  
gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer. -  
gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer. - 
gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer. 
 -  
 texture-  
A
WebGLTextureobject whose image to attach. level-  
A
GLintspecifying the mipmap level of the texture image to attach. layer-  
A
GLintspecifying the layer of the texture image to attach. 
Return value
None.
Examples
gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture, 0, 8);
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.4  | 
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferTextureLayer | 
56  | 
79  | 
51  | 
No  | 
43  | 
15  | 
58  | 
58  | 
51  | 
43  | 
15  | 
7.0  | 
See also
    © 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
    https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer