WebGLShaderPrecisionFormat.rangeMin
The read-only WebGLShaderPrecisionFormat.rangeMin
property returns the base 2 log of the absolute value of the minimum value that can be represented.
Examples
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMin; // 127 gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMin; // 24
Specifications
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
rangeMin |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin