WEBGL_depth_texture
The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constant in WebGL2 is gl.UNSIGNED_INT_24_8.
Constants
This extension adds a new constant:
ext.UNSIGNED_INT_24_8_WEBGL-
Unsigned integer type for 24-bit depth texture data.
Extended methods
This extension extends WebGLRenderingContext.texImage2D():
- The
formatandinternalformatparameters now acceptgl.DEPTH_COMPONENTandgl.DEPTH_STENCIL. - The
typeparameter now acceptsgl.UNSIGNED_SHORT,gl.UNSIGNED_INT, andext.UNSIGNED_INT_24_8_WEBGL. - The
pixelsparameter now accepts anArrayBufferViewof typeUint16ArrayandUint32Array.
This extension extends WebGLRenderingContext.framebufferTexture2D():
- The
attachmentparameter now acceptsgl.DEPTH_STENCIL_ATTACHMENT.
Note: Incorrectly stated as the target parameter in the specification, see https://www.khronos.org/bugzilla/show_bug.cgi?id=674.
Examples
var ext = gl.getExtension('WEBGL_depth_texture'); gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 512, 512, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null);
Specifications
| Specification |
|---|
| WebGL WEBGL_depth_texture Khronos Ratified Extension Specification (WebGL WEBGL_depth_texture Khronos Ratified Extension) |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WEBGL_depth_texture |
26
22
|
12 |
22
17-58
|
No |
15
15
|
8 |
≤37
≤37
|
26
25
|
22
17-58
|
14
14
|
8 |
1.5
1.5
|
See also
WebGLRenderingContext.getExtension()WebGLRenderingContext.texImage2D()WebGLRenderingContext.framebufferTexture2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_depth_texture