Gamepad.axes
The Gamepad.axes
property of the Gamepad
interface returns an array representing the controls with axes present on the device (e.g. analog thumb sticks).
Each entry in the array is a floating point value in the range -1.0 – 1.0, representing the axis position from the lowest value (-1.0) to the highest value (1.0).
Syntax
const axes = gamepad.axes;
Example
function gameLoop() { if(navigator.webkitGetGamepads) { var gp = navigator.webkitGetGamepads()[0]; } else { var gp = navigator.getGamepads()[0]; } if(gp.axes[0] != 0) { b -= gp.axes[0]; } else if(gp.axes[1] != 0) { a += gp.axes[1]; } else if(gp.axes[2] != 0) { b += gp.axes[2]; } else if(gp.axes[3] != 0) { a -= gp.axes[3]; } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = rAF(gameLoop); };
Value
An array of double
values.
Specifications
Specification |
---|
Gamepad # dom-gamepad-axes |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
axes |
35
21-34
|
12 |
29 |
No |
22
15-21
|
10.1 |
No |
35
25-34
|
32 |
22
14-21
|
10.3 |
4.0
2.0-3.0
|
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes