WebGLRenderingContext.sampleCoverage()
The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
Syntax
void gl.sampleCoverage(value, invert);
Parameters
- value
-
A
GLclampfwhich sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0. - invert
-
A
GLbooleanwhich sets whether or not the coverage masks should be inverted. The default value isfalse.
Return value
None.
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable() and disable() methods with the argument gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.
gl.enable(gl.SAMPLE_COVERAGE); gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and SAMPLE_COVERAGE_INVERT constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5 gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
sampleCoverage |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
-
HTMLCanvasElement.getContext()–antialiasparameter for the context.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/sampleCoverage