WebGLRenderingContext.sampleCoverage()
The WebGLRenderingContext.sampleCoverage()
method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
Syntax
void gl.sampleCoverage(value, invert);
Parameters
- value
-
A
GLclampf
which sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0. - invert
-
A
GLboolean
which sets whether or not the coverage masks should be inverted. The default value isfalse
.
Return value
None.
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable()
and disable()
methods with the argument gl.SAMPLE_COVERAGE
and gl.SAMPLE_ALPHA_TO_COVERAGE
.
gl.enable(gl.SAMPLE_COVERAGE); gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE
and SAMPLE_COVERAGE_INVERT
constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5 gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
sampleCoverage |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
-
HTMLCanvasElement.getContext()
–antialias
parameter for the context.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/sampleCoverage