XRWebGLBinding.createCubeLayer()
The createCubeLayer()
method of the XRWebGLBinding
interface returns an XRCubeLayer
object, which is a layer that renders directly from a cubemap, and projects it onto the inside faces of a cube.
Syntax
createCubeLayer(init)
Parameters
init
-
An object to configure the
XRCubeLayer
. It must have thespace
,viewPixelHeight
, andviewPixelWidth
properties.init
has the following properties:-
colorFormat
: Optional. AGLenum
defining the data type of the color texture data. Possible values:gl.RGB
-
gl.RGBA
(Default)
EXT_sRGB
extension enabled:ext.SRGB_EXT
ext.SRGB_ALPHA_EXT
WebGL2RenderingContext
contexts:gl.RGBA8
gl.RGB8
gl.SRGB8
gl.RGB8_ALPHA8
WEBGL_compressed_texture_etc
extension enabled:ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
WEBGL_compressed_texture_astc
extension enabled:- All of the formats the extension supports.
-
depthFormat
: Optional. AGLenum
defining the data type of the depth texture data or0
indicating that the layer should not provide a depth texture. (In that caseXRProjectionLayer.ignoreDepthValues
will betrue
.) Possible values forWebGLRenderingContext
contexts with theWEBGL_depth_texture
extension enabled, or forWebGL2RenderingContext
contexts (no extension required):-
gl.DEPTH_COMPONENT
(Default) gl.DEPTH_STENCIL
WebGL2RenderingContext
contexts:gl.DEPTH_COMPONENT24
gl.DEPTH24_STENCIL24
-
-
isStatic
: Optional. A boolean that, if true, indicates you can only draw to this layer whenneedsRedraw
istrue
. The default value isfalse
. -
layout
: Optional. A string indicating the layout of the layer. Possible values:-
default
: The layer accommodates all views of the session. -
mono
: A singleXRSubImage
is allocated and presented to both eyes. -
stereo
: The user agent decides how it allocates theXRSubImage
(one or two) and the layout (top/bottom or left/right). -
stereo-left-right
: A singleXRSubImage
is allocated. The left eye gets the left area of the texture, the right eye the right. -
stereo-top-bottom
: A singleXRSubImage
is allocated. The left eye gets the top area of the texture, the right eye the bottom.
mono
. -
-
mipLevels
: Optional. A number specifying the desired number of mip levels. The default value is1
. -
orientation
: Optional. ADOMPointReadOnly
specifying the orientation relative to thespace
property. -
space
: Required. AnXRSpace
object defining the layer's spatial relationship with the user’s physical environment. -
viewPixelHeight
: Required. A number specifying the pixel height of the layer view. -
viewPixelWidth
: Required. A number specifying the pixel width of the layer view.
-
Return value
An XRCubeLayer
object.
Examples
Creating an XRCubeLayer
Configure the cube layer using the properties listed above in a call to createCubeLayer()
. To present layers to the XR device, add them to the layers
render state using XRSession.updateRenderState()
.
function onXRSessionStarted(xrSession) { const glCanvas = document.createElement("canvas"); const gl = glCanvas.getContext("webgl2", { xrCompatible: true }); const xrGlBinding = new XRWebGLBinding(xrSession, gl); const cubeLayer = xrGlBinding.createCubeLayer({ space: xrReferenceSpace, viewPixelHeight: 512, viewPixelWidth: 512 }); xrSession.updateRenderState({ layers: [cubeLayer] }); }
Specifications
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.
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Browser compatibility
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.
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See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLBinding/createCubeLayer