WebGLQuery
The WebGLQuery
interface is part of the WebGL 2 API and provides ways to asynchronously query for information. By default, occlusion queries and primitive queries are available.
Another kind of queries are disjoint timer queries, which allow you to measure performance and profiling of your GPU. Disjoint timer queries are available with the EXT_disjoint_timer_query
extension only.
When working with WebGLQuery
objects, the following methods of the WebGL2RenderingContext
are useful:
WebGL2RenderingContext.createQuery()
WebGL2RenderingContext.deleteQuery()
WebGL2RenderingContext.isQuery()
WebGL2RenderingContext.beginQuery()
WebGL2RenderingContext.endQuery()
WebGL2RenderingContext.getQuery()
WebGL2RenderingContext.getQueryParameter()
Examples
Creating a WebGLQuery
object
in this example, gl
must be a WebGL2RenderingContext
. WebGLQuery
objects are not available in WebGL 1.
var query = gl.createQuery();
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.2 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLQuery |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLQuery