WebGLRenderingContext.drawingBufferWidth

The read-only WebGLRenderingContext.drawingBufferWidth property represents the actual width of the current drawing buffer. It should match the width attribute of the <canvas> element associated with this context, but might differ if the implementation is not able to provide the requested width.

Syntax

gl.drawingBufferWidth;

Examples

Given this <canvas> element:

<canvas id="canvas"></canvas>

You can get the width of the drawing buffer with the following lines:

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.drawingBufferWidth; // 300

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
drawingBufferWidth
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawingBufferWidth