WebGLRenderingContext.drawingBufferWidth
The read-only WebGLRenderingContext.drawingBufferWidth
property represents the actual width of the current drawing buffer. It should match the width
attribute of the <canvas>
element associated with this context, but might differ if the implementation is not able to provide the requested width.
Syntax
gl.drawingBufferWidth;
Examples
Given this <canvas>
element:
<canvas id="canvas"></canvas>
You can get the width of the drawing buffer with the following lines:
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.drawingBufferWidth; // 300
Specifications
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawingBufferWidth |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawingBufferWidth