WebGLRenderingContext.useProgram()
The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified WebGLProgram
as part of the current rendering state.
Syntax
void gl.useProgram(program);
Parameters
- program
-
A
WebGLProgram
to use.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
useProgram |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createProgram()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.validateProgram()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/useProgram