ANGLE_instanced_arrays.drawArraysInstancedANGLE()
The ANGLE_instanced_arrays.drawArraysInstancedANGLE()
method of the WebGL API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL2
, this method is available as gl.drawArraysInstanced()
by default.
Syntax
void ext.drawArraysInstancedANGLE(mode, first, count, primcount);
Parameters
mode
-
A
GLenum
specifying the type primitive to render. Possible values are:-
gl.POINTS
: Draws a single dot. -
gl.LINE_STRIP
: Draws a straight line to the next vertex. -
gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first. -
gl.LINES
: Draws a line between a pair of vertices. gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
-
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
-
- first
-
A
GLint
specifying the starting index in the array of vector points. - count
-
A
GLsizei
specifying the number of indices to be rendered. - primcount
-
A
GLsizei
specifying the number of instances of the range of elements to execute.
Return value
None.
Exceptions
- If
mode
is not one of the accepted values, agl.INVALID_ENUM
error is thrown. - If
first
,count
orprimcount
are negative, agl.INVALID_VALUE
error is thrown. - if
gl.CURRENT_PROGRAM
isnull
, agl.INVALID_OPERATION
error is thrown.
Examples
var ext = gl.getExtension('ANGLE_instanced_arrays'); ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawArraysInstancedANGLE |
32 |
12 |
47 |
11 |
19 |
8 |
4.4 |
32 |
Yes |
19 |
8 |
2.0 |
See also
ext.drawElementsInstancedANGLE()
ext.vertexAttribDivisorANGLE()
WebGLRenderingContext.drawArrays()
WebGLRenderingContext.drawElements()
WebGL2RenderingContext.drawArraysInstanced()
WebGL2RenderingContext.drawElementsInstanced()
WebGL2RenderingContext.vertexAttribDivisor()
WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()
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https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawArraysInstancedANGLE