ANGLE_instanced_arrays.drawArraysInstancedANGLE()
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL2, this method is available as gl.drawArraysInstanced() by default.
Syntax
void ext.drawArraysInstancedANGLE(mode, first, count, primcount);
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:-
gl.POINTS: Draws a single dot. -
gl.LINE_STRIP: Draws a straight line to the next vertex. -
gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. -
gl.LINES: Draws a line between a pair of vertices. gl.TRIANGLE_STRIPgl.TRIANGLE_FAN-
gl.TRIANGLES: Draws a triangle for a group of three vertices.
-
- first
-
A
GLintspecifying the starting index in the array of vector points. - count
-
A
GLsizeispecifying the number of indices to be rendered. - primcount
-
A
GLsizeispecifying the number of instances of the range of elements to execute.
Return value
None.
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
first,countorprimcountare negative, agl.INVALID_VALUEerror is thrown. - if
gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
var ext = gl.getExtension('ANGLE_instanced_arrays'); ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawArraysInstancedANGLE |
32 |
12 |
47 |
11 |
19 |
8 |
4.4 |
32 |
Yes |
19 |
8 |
2.0 |
See also
ext.drawElementsInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGLRenderingContext.drawArrays()WebGLRenderingContext.drawElements()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()
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https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawArraysInstancedANGLE