WebGLRenderingContext.copyTexImage2D()
The WebGLRenderingContext.copyTexImage2D()
method of the WebGL API copies pixels from the current WebGLFramebuffer
into a 2D texture image.
Syntax
void gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:-
gl.TEXTURE_2D
: A two-dimensional texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
-
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. internalformat
-
A
GLenum
specifying the color components in the texture. Possible values:-
gl.ALPHA
: Discards the red, green and blue components and reads the alpha component. -
gl.RGB
: Discards the alpha components and reads the red, green and blue components. -
gl.RGBA
: Red, green, blue and alpha components are read from the color buffer. -
gl.LUMINANCE
: Each color component is a luminance component, alpha is 1.0. -
gl.LUMINANCE_ALPHA
: Each component is a luminance/alpha component.
-
x
-
A
GLint
specifying the x coordinate of the lower left corner where to start copying. y
-
A
GLint
specifying the y coordinate of the lower left corner where to start copying. width
-
A
GLsizei
specifying the width of the texture. height
-
A
GLsizei
specifying the height of the texture. border
-
A
GLint
specifying the width of the border. Must be 0.
Return value
None.
Examples
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.8 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
copyTexImage2D |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createTexture()
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.compressedTexImage2D()
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D