WebGLRenderingContext.getUniform()

The WebGLRenderingContext.getUniform() method of the WebGL API returns the value of a uniform variable at a given location.

Syntax

any gl.getUniform(program, location);

Parameters

program

A WebGLProgram containing the uniform attribute.

location

A WebGLUniformLocation object containing the location of the uniform attribute to get.

Return value

The returned type depends on the uniform type:

Uniform type Returned type
WebGL 1 only
boolean GLBoolean
int GLint
float GLfloat
vec2 Float32Array (with 2 elements)
ivec2 Int32Array (with 2 elements)
bvec2 Array of GLBoolean (with 2 elements)
vec3 Float32Array (with 3 elements)
ivec3 Int32Array (with 3 elements)
bvec3 Array of GLBoolean (with 3 elements)
vec4 Float32Array (with 4 elements)
ivec4 Int32Array (with 4 elements)
bvec4 Array of GLBoolean (with 4 elements)
mat2 Float32Array (with 4 elements)
mat3 Float32Array (with 9 elements)
mat4 Float32Array (with 16 elements)
sampler2D GLint
samplerCube GLint
Additionally available in WebGL 2
uint GLuint
uvec2 Uint32Array (with 2 elements)
uvec3 Uint32Array (with 3 elements)
uvec4 Uint32Array (with 4 elements)
mat2x3 Float32Array (with 6 elements)
mat2x4 Float32Array (with 8 elements)
mat3x2 Float32Array (with 6 elements)
mat3x4 Float32Array (with 12 elements)
mat4x2 Float32Array (with 8 elements)
mat4x3 Float32Array (with 12 elements)
any sampler type GLint

Examples

var loc = gl.getUniformLocation(program, 'u_foobar');
gl.getUniform(program, loc);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getUniform
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5
WebGL2
56
79
51
No
43
No
58
58
51
43
No
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getUniform