WebGLRenderingContext.stencilMaskSeparate()
The WebGLRenderingContext.stencilMaskSeparate() method of the WebGL API controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.
The WebGLRenderingContext.stencilMask() method can set both, the front and back stencil writemasks to one value at the same time.
Syntax
void gl.stencilMaskSeparate(face, mask);
Parameters
- face
-
A
GLenumspecifying whether the front and/or back stencil writemask is updated. The possible values are:gl.FRONTgl.BACKgl.FRONT_AND_BACK
mask-
A
GLuintspecifying a bit mask to enable or disable writing of individual bits in the stencil planes. By default, the mask is all 1.
Return value
None.
Examples
gl.stencilMaskSeparate(gl.FRONT, 110101);
To get the current stencil masks, query the STENCIL_WRITEMASK, STENCIL_BACK_WRITEMASK, or STENCIL_BITS constants.
gl.getParameter(gl.STENCIL_WRITEMASK); // 110101 gl.getParameter(gl.STENCIL_BACK_WRITEMASK); // 110101 gl.getParameter(gl.STENCIL_BITS); // 0
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
stencilMaskSeparate |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.colorMask()WebGLRenderingContext.depthMask()WebGLRenderingContext.stencilMask()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/stencilMaskSeparate