WebGL2RenderingContext.bindBufferBase()
 The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index. 
Syntax
void gl.bindBufferBase(target, index, buffer);
Parameters
target-  
A
GLenumspecifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFERgl.UNIFORM_BUFFER
 index-  
A
GLuintspecifying the index of thetarget. buffer-  
A
WebGLBufferwhich to bind to the binding point (target). 
Return value
None.
Examples
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.16  | 
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindBufferBase | 
56  | 
79  | 
51  | 
No  | 
43  | 
15  | 
58  | 
58  | 
51  | 
43  | 
15  | 
7.0  | 
See also
    © 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
    https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase