WEBGL_compressed_texture_astc.getSupportedProfiles()
The WEBGL_compressed_texture_astc.getSupportedProfiles()
method returns an array of strings containing the names of the ASTC profiles supported by the implementation.
Syntax
sequence<DOMString> ext.getSupportedProfiles();
Return value
An Array
of DOMString
elements indicating which ASTC profiles are supported by the implementation. Currently, this can be:
- "ldr": Low Dynamic Range.
- "hdr": High Dynamic Range.
Dynamic range refers to ratio between the brightest and darkest parts of the scene. Low dynamic ranges are for example JPEG format images which won't exceed 255:1, or CRT monitors which won't exceed 100:1. An HDR image stores pixel values that span the whole tonal range of real-world scenes (100,000:1).
Examples
var ext = gl.getExtension('WEBGL_compressed_texture_astc'); ext.getSupportedProfiles(); // ["ldr"]
Specifications
Specification |
---|
WebGL WEBGL_compressed_texture_astc Extension Specification (WebGL WEBGL_compressed_texture_astc Extension) |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getSupportedProfiles |
47 |
79 |
53 |
No |
? |
No |
47 |
47 |
53 |
? |
No |
5.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_astc/getSupportedProfiles